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User and user-centered design
Five Common Mistakes in Game Usability Testing And How To Avoid Them
Based on the experience from the Gamefounders game accelerator, here are 5 of the most frequent game usability testing mistakes and how to avoid them!
News archive
Great news for all startups in need of UX expertise!

And also for everyone else who have realized that they need the help of awesome UX designers and researchers! The largest UX design company in Estonia, Trinidad Consulting is now one of the companies you can turn to when funds are low, but the idea is great!.

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Trinidad Consulting goes international and is now a member of UX Fellows!
Trinidad Consulting is now a proud member of the international UX research network UX Fellows which unites the best UX agencies in the world!
News archive
When you least expect it

Some weeks ago we got an email from an Serbian researcher Vera Djuraskovic with a rather peculiar idea. Vera suggested that she would like to volunteer to translate the service page of our website into her native language of Serbo-Croatian. Naturally we were a bit skeptical at first, thinking that this must be a spammy robot and not a real person, but soon we realized we were wrong. 

Business and services
Social Games in Russia: the Past, Present & Future – Edgar Strods, Mail.Ru Group
Edgar Strods from the Mail.Ru Group gave a quick rundown of the Russian social networks at the Intergame 2013 game conference. He also shared some stunning insights about the social games in Russia
Business and services
SEO in Gaming: Key Success Factors – Matteo Monari, BizUp SRL
Matteo Monari from BizUp gave a really nice presentation about the importance of SEO in game websites. Read the article to find out the
Business and services
Game Development and Digital Growth in Europe - Dr. Malte Behrmann, EGDF
Malte Behrmann from EGDF gave us some highly interesting statistics about the European gaming industry and game development studios.
eric seufert
User and user-centered design
Big Data in Mobile Gaming: Optimizing the User Experience on iOS and Android – Eric Seufert

Cheap storage and a general lack of data often leads to less sophisticated statistical techniques when looking for insights while more data makes it easier to spot true trends and anomalies.

Lets talk about big data. Having a lot of different data points means you won`t have to normalize your findings and make any assumptions. Having less data will force youto make a lot of hard to verify assumptions.

Example - AB testing

User and user-centered design
The Short Way To a Perfect Game – Oleg Pridiuk, Unity
Oleg Pridiuk from Unity shared some genius insights on what makes a good game a blazing success story and a perfect game.
User and user-centered design
The Psychology of Gamification – Edvin Aedma, University of Tartu
The psychology of gamification explained in a simple way. Read more and you will also find some highly useful tips on game design. Come on, click me!
User and user-centered design
Stickiness Forever: Game Mechanics - Julian Migura, BoaCompra
Julian Migura from BoaCompra shared us some interesting points about game mechanics at the Intergame 2013 game conference.
Business and services
Post Mortem Imperia Online – Very Alive! Dobroslav Dimitrov, Imperia Online
The evolution of Imperia Online can be divided into several different eras. Lets take a look at the key decisions which lead to it becoming the game it is today.