Social Games in Russia: the Past, Present & Future – Edgar Strods, Mail.Ru Group
Currently we are living in the era of the internet and virtual offices. Big countries have lost their advantage and the IT business has grown into a worldwide business.
You should know your numbers when developing games and think about the profit and the overall business side of the game industry you are in. You need to know who you are creating this game for and who your paying customer is. Social games in Russia, for example, are especially interesting.
Social games in Russia are popping up in nearly every social network
70 000 000 Russian users have at least one account in social media and while in 2009 it was only used for sharing pictures and messages, today we are seeing that it is used for various purposes outside the usual one-on-one communication. But pictures of cats still get shared... a lot.
How does this relate to games? Easy. If you have 70 000 000 people in one place then you need to provide entertainment for them.
- 2012 - 340 000 000$
- 2011 - 200 000 000$
- 2010 - 70 000 000$
And it`s still growing!
The number of users in 2010
- i-Jet - 60 000 000
- Mail.ru - 88 000 000
- Creara 100 000 000
- Mail.ru - 154 000 000
- API Tech - 95 000 000
- Social Quantum - 73 000 000
The number of users is growing rapidly, BUT for you as a company, the situation can change in the blink of an eye.
Odnoklassniki has the most popular games and the widest number of players
- Odnoklassniki - 955 000 players
- Vkontakte - 450 000 players
- Moi Mir - 200 000 players
Key developers rule the market!
Put everything into your first game. Your second game will always fail... and the third... and the fourth. It doesn`t comfort much that 10% of developers control 90% of the market either.
Rovio made over 50 games until they came up with the hit sensation Angry Birds. Genres offer tight competition and it is very hard to come up with new and original games. Vast options make it difficult for game developers to succeed.
Your game will be cloned, so be prepared for it, both mentally and legally
But a clone is always a copy of the real thing.You know best about what works and what not. As of today the clones of Angry Birds and other games are not successful and they are generally being frowned upon by the players themselves. Nobody wants to buy a copy when they have access to the real thing.
Leaders in the market
- 4 major players
- difficult to compete
- high player loyalty
Not local anymore
- All major developers are on major Russian social networks (except Zynga)
- Missed opportunity
- Still growing!
- E-commerce will rise even more
- Advertising will evolve even further
- Local social networks will clash with each other
Russia is growing, HUGE and full of potential, so don`t wait anymore and just go for it!